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Old Jun 20, 2005, 07:39 PM // 19:39   #1
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Default Dasha's guide to grouping

Hey all,

I know there are hundreds of these strewn about but you haven’t heard my story yet...

To be honest there is only one thing you need to have a successful group and that is communication. This guide is not going to tell you what classes or what moves to use, this is just the ground work.

After your group is formed figure out who is the puller, map writer, killer, and monk protector. Note anyone can fill any of these roles, even the monk themselves can be their own protector, it just depends on their play style...

Puller is the leader everyone follows. The map writer is someone who knows the map. The map writer is the only one to draw on the compass, period. The killer is someone who can kill 1 mob very fast - there will usually be more than one killer. The monk protector will assist the killer but when mobs attack the monk they will kill what is attacking the monk.

Ok, now that you got that figured out make sure everyone understands it and head out to go hunting.

Traveling:
The puller follows the directions from the map writer. While traveling everyone keeps the puller outside of there agro bubble (the transparent circle around yourself - see the compass) and follows. This is the most important part.

Fighting:
The map writer will select which mobs to fight by clicking on there red dots. The puller will then go initiate the fight with the mobs. Everyone else is keeping the puller out of their aggro bubble. Everyone will then wait a couple seconds to let the puller get some aggro then charge in to help their comrade.

This is where the fun begins.

The puller will try to keep as many of the mobs attentions as they can. Hit a mob a couple times then switch to another and keep a rotation of a few mobs; remember you're not here to kill, you're here to keep as many of the mobs on you as possible.

The killer will burn down the healers, then move to mobs that are not attacking the puller.

The monk protector will have to remain sharp and be able to help the monk at any time. If the monk has nothing smashing its face in you assist the killer(s).

The monk stays at max heal range - sorry monks - no auto attack from you, and try to always keep the mobs out of your aggro bubble. Heal and back away. Your survival = group survival.

By using this strategy the monk will have a limited number of people getting smacked in the face and will have energy when it is needed.

Well that is my wee group strategy let me know what you think.

Dasha da Ever Loving Shaman of Povar
aka
Mistress Dasha 14Mo/Me
Grandma Dasha 18W/N

Last edited by Mistress Dasha; Jun 20, 2005 at 08:26 PM // 20:26..
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Old Jun 21, 2005, 12:20 AM // 00:20   #2
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[QUOTE=Mistress Dasha]
To be honest there is only one thing you need to have a successful group and that is communication. [quote]

Yeap.


Quote:
Everyone will then wait a couple seconds to let the puller get some aggro then charge in to help their comrade.
Ideally, the puller will run back after getting someone's attention so that everyone charging in won't agro more mobs.

Quote:
The puller will try to keep as many of the mobs attentions as they can. Hit a mob a couple times then switch to another and keep a rotation of a few mobs; remember you're not here to kill, you're here to keep as many of the mobs on you as possible.
This goes a little beyond classical pulling and into agro management/tanking. Sometimes others can switch an agroed mob to a tank by running by him.



Quote:
The monk stays at max heal range - sorry monks - no auto attack from you, and try to always keep the mobs out of your aggro bubble. Heal and back away. Your survival = group survival.
First of all, not all monks are healers and not all healers are monk primaries. Second of all, it's good to hit back when a monster gets in your face (and some will). Even healers need to be able to fight back a little in this game. Third, a little extra damage every now and then makes other's lives easier.



Overall, there are some good ideas.
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Old Jun 21, 2005, 01:20 PM // 13:20   #3
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Granted I should have stated a healing prayers character instead of monk.. But threw testing a healer that doesnt attack will get alot less agro.. Just staying back the mobs will turn around and stop there pursuit..

I will have to write up a good pulling guide/strategy as well.. 8)...

many thanks Winterclaw for taking the time to respond..

Dasha da Ever Loving Shaman of Povar
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Old Jun 21, 2005, 05:22 PM // 17:22   #4
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Just a couple of comments. You may want to work in wells (and state that there should be no more than two corpse exploitation skills on the team), wards, and define the prot monk role. I've even been in teams where a monk switched subs to necro to use offering of blood and wells or ele to use wards and glyphs, since wells and wards play such a significant role.
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Old Jun 21, 2005, 05:32 PM // 17:32   #5
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I didnt want to get into specific classes or skills with this guide no 2 groups are the same. I just wanted to lay some ground work..

The monk protector is someone who can act fast on there feet and help aid the healing prayers character and if they see a need to call the killer(s) over hold left Ctrl and double click what your fighting.. There will be chat text and a graphic next to the monk protector's name.. If the healing prayers character can defend them selves then they are there own protector and call out for help if needed.

Ohhh I will have to play with wells and wards... our group of 3 are W/N me N/Me and a Mo/E... with our group of 3 the Mo/E is his own protector. We have 3 Henchies with us so he would just double click the mobs beating on him and the henchies will assist him.. While I the W/N try to hold the attention of a few mobs as the N/Me burns them down one by one with his cycle as he calls it..
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